Interlox & Enhancers Thereafter Evaluation

UAA Design Evaluation Sheet:
Primary Designer:
Kencyr
Design Sponsor(s):
Subcontracted By Private Designer [5 pnts]
I. General Points:
Section: Description: Points (pnts): Current Total:
I-01 The design is Algolian in origin, with Kargan, Elaran, Etteran, and even Murian designers contributing to the design. Kargan [3 pnts]
Elaran [3 pnts]
Ettaran [3 pnts]
Murian [1 pnts]
5 pnts - if not given the contributers.
10 pnts
I-02 The Design will have 4 distinct stages, that being: The Roadstriker, The Mekton Enhancer, The Air Fighter Enhancer, and the Fighter Enhancer. The technical names for each stage are receptively: The Main Module, Combiner-1, Combiner-2, Combiner-3. 10 pnts 20 pnts
I-03 The total design, which is all 4 stages together, should not exceed 500 CP (Mekton Scale). 1660 CP = 0 pnts 20 pnts
I-04 The entire design should have some lee-way for specialization; such as Reconnaissance and Communication specialised Mektons. 0 pnts 20 pnts
I-05 Most pilots won't be psychic, but a few will. Elaran and Murian have agreed in placing some kind of psychic machinery if nessessay (But they'll most likely keep their best secrets to themselves). 0 pnts 20 pnts
II Main Module (Roadstriker):
Section: Description: Points (pnts): Current Total:
II-01 The Main Module, where the cockpit is located throughout the design stages. 5 pnts - The pilot of the Main Module is the same pilot for all the other designs. 25 pnts
II-02 As a Roadstriker, it’s required to have at least these two configurations: Humanoid and Roadstriker. 2 pnts - Additional/Other Config.

 

27 pnts
II-03 The Roadstriker should have at least a Roadstriker scaled melee weapon (energy or non) and one long range weapon (energy | machinegun | missiles) that can be hand held or built-in. 12 pnts 39 pnts
II-04 Suggested Construction Points limit for Roadstriker is 80. 0 pnts 39 pnts
II-05 The propulsion system is limited to surface type of propulsions; no flying propulsions beyond a 100ft (~33 m) high altitude. -5 pnts - as there is a flying propulsion with no regard to the restrictions made. 34 pnts
II-06 The primary purpose for the Roadstriker is for a Urban friendly Mekton for military operations requiring stealth or anti-personal assignments. 0 pnts 34 pnts
III Combiner-1 (Mekton Enhancer):
Section: Description: Points (pnts): Current Total:
III-01 The Combiner-1 main purpose is make the Main Module into a Mekton. 10 pnts 44 pnts
III-02 This design, although still ground orientated, may transform another configuration, but must at least be a humanoid Mekton. 10 pnts - Humanoid Config. 54 pnts
III-03 Propulsion limits is 500ft (~167m) high altitude. -5 pnts - as there is a flying propulsion with no regard to the restrictions made. 49 pnts
III-04 The Combiner-1 should have at least a Mekton scaled melee weapon (energy or non) and one long range weapon (energy | machinegun | missiles) that can be hand held or built-in. 14 pnts 63 pnts
III-05 The primary purpose for the Combiner-1 is to counter-act against Mektons and to be used in Mekton-scale operations. 10 pnts 73 pnts
III-06 The Main functions of Combiner-1 is useless without the Main Module. 10 points 83 pnts
IV Combiner-2 (Air Fighter Enhancer):
Section: Description: Points (pnts): Current Total:
IV-01 The Combiner-2 adds to the Combiner-1/Main Module to enable the design be used in an air fighter capacity. 2 pnts 85 pnts
IV-02 This Combine-2’s prime purpose is to get the Mekton airborne and use for such duties. 0 pnts 85 pnts
IV-03 This design has at least two configurations, Hybrid (Gerwalk) and Fighter; however Humanoid form is already included as the Combiner-2 just looks like and acts as command armor to Combiner-1’s Humanoid form. 0 pnts 85 pnts
IV-04 Combiner-2 is still built-in Mekton scale. 10 pnts 95 pnts
IV-05 Combiner-2 requires one type of Anti-Aircraft weaponry. 12 pnts 107 pnts
IV-06 Planned Furture developments is for the Combiner-2 to have varrients to this stage, such as sub or boat transformation for navy duties. 0 pnts 107 pnts
V Combiner-3 (Space Fighter Enhancer):
Section: Description: Points (pnts): Current Total:
V-01 The Combiner-3 will only enhance the qualities of Combiner-2. Such as enhancing the Air Fighter enhancer into a Space fighter, and without interfering with the Combiner-2 main abilities. In effect, Combiner-3 is command armor with enhance qualities to Combiner-2. For the Contest, Combiner-3 enables Combiner-2 for Space operations, by increasing communications/sensors, boosting propulsion systems, and increasing weapon ranges. Secondary for armouring and other defences. 22 pnts - the Combiner-3 can work by itself, Combiner-3 gets the rest of the stages into space at least once on it's own, and still built in Mekton Scale. 129 pnts
VI Restrictions:
Section: Description: Points (pnts): Current Total:
VI-01 No Mega-Beams or it has limited use (Like one shot a fight or a long time to recharge, etc.). 10 pnts 139 pnts
VI-02 No Techno-organics; without a good explaination on how this utlra-tech has been created on Algol. 0 pnts 139 pnts
VII Contest Judgemetns:
Section: Description: Points (pnts): Current Total:
VII-01 The CP cost is reasonably and practically expended. 1 pnts 140 pnts
VII-02 Getting most to all the design requirements or more. 5 pnts 145 pnts
VII-03 Munchkinism is avoided. 6 pnts 151 pnts
VII-04 A fair explaination of the mecha's capabablities. (A sales pitch) Need not be very long. 7.5 pnts 158.5 pnts
VII-05 A fair describtion of the mecha and/or sketches of the mecha. (Need not make sketches, but at least describe briefly how it looks like.)  Pictures can be from anime, books, other artists, whatever, but some credit should be given to them if they're not your drawings. (Just good policy that's all). 7.5 pnts 166 pnts

Final Notes:

  • Bonuses:
    • 5  pnts for Company name.
    • Add Hexes in points for Roadstriker (34) Hexes and devide by 5 = 34/5 <Round to nearest number>= 7 pnts.
    • Add Hexes in points for Mekton flight (12) Hexes and devide by 5 = 12/5 <Round to nearest number> = 2 pnts.
    • Add Hexes in points for Hybrid Atmosphere (0) & Fighter Atmosphere (6) Hexes and devide by 5 = 6/5 <Round to nearest number> = 1 pnts.
    • Add Hexes in points for Hybrid Space (0) & Fighter Space (44) Hexes and devide by 5 = 44/5 <Round to nearest number> = 9 pnts.
    • Appropiate Enviormental Protections Taken, add 5 pnts.

Total Points: 195 points

 

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